An update of gm_collapsypants, my first Garry's Mod map. Features shootable buttons, teleporters, and a variety of small fixes and additions. I recommend this version over the old one, as I put some work into making the tower more satisfying to knock down. It should be much more entertaining, for what it's worth.
Shortly after PlanetPhillip was rechristened RunThinkShootLive came the "CityStreetsVille" mapping challenge, and I managed to cobble together an entry. Light combat in a hazy, occidental business district.
Source included, but requires VMFII to compile.
The "HorrorVille" mapping challenge, over at PlanetPhillip, was the introduction of my third singleplayer endeavor. Source included, depends on VMFII.
Mostly atmospheric, with a little combat thrown in for good measure. Not terribly horrifying.
Another Half-Life 2: Episode Two singleplayer map, this time for PlanetPhillip's "RavenholmVille" contest. Source included, depends on VMFII.
Has what I'm told is bizarre architecture, a janky puzzle as a centerpiece, and combat that I guess could be less thrilling, if I worked at it.
My first singleplayer release, part of PlanetPhillip's "AmbushVille" mapping competition. Source available here.
Features an unclear goal, an obnoxiously dark environment and infuriating combat. It's not too bad looking, though.
After I first played rp_subtransit I decided to toy around with my own physically simulated train design. It's nothing to write home about, but it's fun to play with for a few minutes. Further details are in the readme.
The latest version of my first Half-Life 2 map, also the first map I've ever finished and released, has been updated for Garry's Mod. No real changes that are specific to GM, beside the name, but the tower can now be reset. Full instructions are, as is to be expected, in the readme. Should you, for whatever reason, still want the original map, grab it here, or here for a slightly modified version with water.
Those who want more detailed instructions on the reset feature can read the tutorial.
Last, but not least, don't forget to grab a copy of the map that inspired mine, featuring a fully functional trebuchet: trebuchetcanyon.zip